Cognitive Architecture

The goal of this effort is to develop a sufficiently economical, functionally elegant, generically psychological feature, grand unified, psychological feature design in support of virtual humans (and hopefully intelligent agents/robots – and even a brand-new sort of unified theory of human knowledge – as well).

A psychological feature design could be a hypothesis concerning the fastened structures that give a mind, whether or not in natural or artificial systems, and the way they work along – in conjunction with information and skills embodied at intervals the design – to yield intelligent behavior in an exceedingly diversity of complicated environments.

A grand unified design integrates across (nominally symbolic) higher-level thought processes and the other (nominally sub symbolic) aspects crucial for triple-crown behavior in human-like environments, like perception, control, and emotions. A generically psychological feature design spans each the creation of computing and therefore the modeling of natural intelligence, at an acceptable level of abstraction. A functionally elegant design yields a broad vary of capabilities from the interactions among a tiny low general set of mechanisms – primarily what are often thought of as a group of psychological feature Newton’s laws.

A sufficiently economical design executes quickly enough for its anticipated applications; as an example, taking no over fifty millisecond per psychological feature cycle for period virtual humans.

Our focus is on the event of the letter of the alphabet (∑) design, that explores the graphical design hypothesis that progress at now depends on mixing what has been learned from over 3 decades price of freelance development of psychological feature architectures and graphical models, a broadly speaking applicable progressive formalism for constructing intelligent mechanisms.

The result’s a hybrid (discrete continuous) mixed (symbolic probabilistic) approach that has yielded initial results across memory and learning, drawback resolution and deciding, imaging and perception, speech and tongue, and feeling and a spotlight.